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How Scoring Works

In You Rugby Scrum, players earn points based on their real-world performance in matches. Our comprehensive scoring system rewards all aspects of rugby play, from attacking prowess to defensive contributions.

Note: Points are calculated using official match statistics. Updates occur in real-time during matches, with final adjustments made after official post-match reviews.

Appearance Points

Action Points
Starting a match 5
Playing more than 60 minutes 2
Substitute appearance (playing less than 20 minutes) 1
Substitute appearance (playing more than 20 minutes) 3

Attacking Points

Action Points
Try scored 25
Try assist 10
Successful conversion 5
Successful penalty kick 10
Successful drop goal 15
Line break 5
Meters gained (per 10m) 1
Offload 3

Defensive Points

Action Points
Successful tackle 1
Dominant tackle 3
Turnover won 7
Intercept 7
Tackle that prevents a certain try 10

Set Piece Points

Action Points
Lineout steal 5
Lineout won (on own throw) 1
Scrum penalty won 5

Kicking Points

Action Points
Successful 22 dropout 2
Successful kick to touch (from hand) 2
50/22 kick 10

Negative Points

Action Points
Yellow card -5
Red card -10
Missed tackle -1
Penalty conceded -2
Error leading to opposition try -5

Bonus Points

Action Points
Player of the match 15
Player in winning team 3
Player in team that wins by 15+ points +2
Hat-trick of tries 10
100% kicking rate (min. 3 kicks) 5

Captain Bonus: Your selected captain earns double points for all actions.

Vice-Captain: If your captain doesn’t play, your vice-captain will earn double points instead.

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